![]() I dislike that heavily, as I personally don't believe in the whole "Oh, I can just teleport between worlds at will to go rape the lands of their resources, but require a ridiculously rare drop from an endgame enemy to teleport 20 feet within that world, or a massive wiring setup for teleporters to move between locations instantly").Ī Super-massive sized world would probably be twice as wide than our current large, although no taller/deeper (Large is already deep/tall enough, hell, tends to be a bit too deep), and have a few modifications from normal world generation (100% chance of certain world generations that normally are a chance spawn spawning in, for one, like Pyramids and Livingwood trees with treasure rooms). Hell, we are limited to exactly 1 type of "evil" in the world generation (Which makes all characters require at least two worlds to get everything, no matter what. ![]() Currently, we have the 3 world sizes of small, medium, and large.īut even the largest still has quite a few limits on how much stuff you can find based on RNG of structures spawning on our rather limited surface. ![]()
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